GPS-Laufuhr Forerunner® von GARMIN

Beware, traders. How I tripled my net worth and lost it all within 1 month on Binance Futures.

To start, I'll introduce myself. I'm a 19-year-old college student and I've been investing in cryptocurrency and trading forex for the last 3 years. I was drawn to trading for all the wrong reasons. I wanted fast money. I wanted a thrill. I wanted to gamble.
In mid-July, I invested in Swipe (SXP). The DeFi craze was just getting started and SXP seemed like a front-runner with an amazing project. I bought a small amount around $0.60 and watched it triple within a week or two. Yet, at $1.80, people still thought the token was heavily undervalued, including me. This is when I decided to first try out Binance Margin and Futures.
Futures are very similar to leverage trading on forex, so I felt semi-comfortable with what I was doing. I spent about $400 to open up a 7000 SXP long near $1.40 during a flash dip. For those of you that followed SXP, I'm sure you know what happened. My position went green immediately and never looked back. Over the next 2 weeks, SXP climbed to just over $5. I held my position the entire time. At its peak, my $400 worth of margin was worth $27,000. I was euphoric. It was the most money, by far, I'd ever had in my life. I started dreaming of achieving financial independence before 20.
But then, SXP started going down. Fast. I closed out at $4.20, sitting on around $22k. And what did I do? I immediately opened up another long. A much larger position. I wanted to reach 6 figures on this run. I got liquidated quickly, bought back in at $4, then $3.70, then $3.50. All liquidated. I decided to throw my last $14,000 on a 22,000 SXP long. And once that got liquidated too, I was about $8,000 underwater. Not only did I lose all my paper profit, but I also lost the majority of the money I had been saving for years.
I was crushed. I didn't know what to do with myself. I started transferring whatever money I could get my hands on into my futures account. I started being reckless, hoping to hit big again like before. I became more reckless with my money than I ever have and quickly lost that too. This time the losses felt different. I was numb to them. My $1000 losses felt like nothing compared to what I had already lost, even though that $1000 was now a bigger % of my net worth than it ever had been.
In summary, my greed got the best of me. And I lost so much that I didn't give a shit about anything anymore. I hope this story will help other traders avoid the mistakes I made.
Btw, I opened up one last long at $1.70. Gonna ride it up to $8.
https://imgur.com/a/bbOY76i
https://imgur.com/a/fevkZxV
submitted by gray_13 to Daytrading [link] [comments]

I am currently happy with my Forex trading (examples in comments). I'm wanting to expand to stocks but I feel lost.

I am currently happy with my Forex trading (examples in comments). I'm wanting to expand to stocks but I feel lost.
TL;DR I feel brand new to day trading anything other than currencies and I'm having trouble finding the right resources to get started. Help? Will trade answers regarding trend trading.
Hey folks,
I've been involved in Forex for about 6-7 years now. Light bulb moment happened right around 2 years ago and I'm content with the growth rate of my account since then. I trade very, very simply. I look for established trends on higher timeframes (8h, 12h, daily, weekly), wait for a pullback, and then enter with fib retracements and supp/resistance on what I perceive as momentum. The moving average serves no technical purpose. It's simply a different type of visual representation of price movement. There's nothing revolutionary here.
eurjpy example
https://preview.redd.it/hmko1b2t3id51.png?width=624&format=png&auto=webp&s=56ecf58261f211f7e7f6468507ce7a0edce779b3
audusd examples:
https://preview.redd.it/rkifv53v3id51.png?width=774&format=png&auto=webp&s=315f2b381c7240cbcc23f49944f356faa8d4c5ef
nzdcad
https://preview.redd.it/uuzcshs4aid51.png?width=601&format=png&auto=webp&s=bbf806a28f5fe2bddf5e630da7f7d3f744ee9084
I want to expand into day trading but again, I feel lost. Small cap? Large cap? Reading tape? Scrapers? Volume aggregation? stock scanning scripts? Runners? Bag holding? Apparently shorting is a big deal? Penny stocks compared to "normal" stocks? which brokers offer what? ALSO, some of these charts feel chaotic at best. The choppiness just appears unreal. Price action in Forex can be choppy, but at least it's "smooth" in the sense that price opens at the same price the previous candle closed at 99% of the time.
It doesn't really help that most of the youtube resources I've come across focus on getting rich quick, or aspects of trading that I do believe are important (psychology, money management, FOMO, indicators, etc.) but I do not need help with. I'm still improving, but I've got a solid grip on these aspects and they are not what I'm looking for. I guess what I'm looking for specifically is information on the nuances, technicals, vernacular, and details that are inherent in day trading stocks that don't exist in forex. Most of the stuff I listed in the above paragraph are accurate examples.
I have zero interest in scalping Forex. I'm active duty with a full time day job which is part of the reason I strictly trade higher time frames. I've also found that the manner in which I prefer to trade is more reliable at higher time frames. That being said I am interested in getting into stocks as well as Forex and will have the option to move to second shift and trade the morning bell and all the liquidity that comes with it in the next couple months. I'm looking to get educated in the interim. It's likely that I'll eventually move into long-term trading with stocks as well, but who knows.
Does anyone have any resources or suggestions for materials that touch on topics similar to what's listed above that they found helpful when first jumping in? I'm looking for the option to trade stocks, commodities, penny stocks, etc.
Oh, I currently trade with Oanda through Tradingview and I'm considering TDAmeritrade. I can get around the PDT rule but I'm not in a hurry and would probably like to start with penny stocks with something like $5-10k I think? The problem is I'm just unsure. My personal philosophy is that demo trading is useless after buttonology. Instead I have found that trading small amounts of real money provides much better results in the long term.
submitted by Broggernaut to Howtotrade [link] [comments]

Clearing house traders: what can you expect from a job interview?

What would a job interviewer for a clearing house like, say, The Rand Corporation, want to know about you to hire you as night time forex trader?
This is for the opening chapter of a book I have written, but I basically had to bullshit the details up to now. I'd prefer to get them right.
My experience working in this business is limited to a year right after college. I worked at Rand in Chicago (CBOT) as a runneclerk, but my contacts are gone.
submitted by JonnyRotsLA to wallstreetbets [link] [comments]

Wutbot on "House, Job": [r/wallstreetbets] Clearing house traders: what can you expect from a job interview?

What would a job interviewer for a clearing house like, say, The Rand Corporation, want to know about you to hire you as night time forex trader?
This is for the opening chapter of a book I have written, but I basically had to bullshit the details up to now. I'd prefer to get them right.
My experience working in this business is limited to a year right after college. I worked at Rand in Chicago (CBOT) as a runneclerk, but my contacts are gone.
Original Post
submitted by Wutbot1 to WutbotPosts [link] [comments]

An Honest Review of T3 Newsbeat Live

T3 Newsbeat Live is run by Mark Melnick, a 20-year veteran trader from New York. According to him, he made his first million at the age of 19 during the dot-com boom back in the late 90s.
He claims that his trading room is the fastest growing trading room at T3 and also the Wall Street’s #1 trading room. You can see this in the description of his videos on Youtube.
He is a big proponent of reaching the highest win rate possible in trading. He openly shares some of his trading strategies in free videos and claims that some of his strategies are batting over 70% or even 80 %.
He also often says that some of the members enjoy a win rate over 90% using his strategies.
I will let you be the judge of this.
Self-Promotion
He makes a lot of videos to attract new people into his trading room. His daily videos are uploaded on Facebook and Youtube almost daily even on Weekends (mostly excluding Friday evening & Saturdays).
In so many videos you’d hear him talking about how his trading room has an edge over other trading rooms while bashing other trading rooms as a whole.
He often talks about how his trading room bought stocks/options at the near bottom or shorted at the near top using his “algorithmic analysis” which can be applied to all markets (stocks, future, forex, crypto).
Piques your curiosity, right?
In fact, that’s how I got to give his trading room a try.
“Who in the hell wouldn’t want to catch the top & bottom in the markets, right?”
So, you would think people in his room and himself are making a killing using his algorithmic analysis?
Not so fast… (in fact, his algorithmic analysis is just drawing trendlines and identifying the most probable support and resistance)
When it works (of course, nothing works 100% of the time), you are able to catch just few cents off the top and bottom when it works if you follow his trade.
However, you have no idea how long you’d have to hold your position. Mark doesn’t know either.
So, he usually goes for nickels and dimes and rarely holds a position longer than 5 minutes.
Even if he’s good at picking bottoms and tops, you’d often risk more than nickels and dimes just to make nickels and dimes. Make sense, right?
…….
…….
…….
Also, because he gets out of his positions fast, he misses out on riding some potentially big trades.
Oh, how I wish stay in that position a bit longer. He doesn’t say but one can surmise that he often leave too much on the table.
Of course, it’s important to take your profit fast when you scalp but you consistently leave too much on the table like he does, one has to wonder if he has any system for taking profits (otherwise, it’s all discretionary guessing).
This type of bottom/top picking is not his main strategy, though.
The strategy that makes him the most amount of money might surprise you. I will get to this later.
How Mark Trades (Mark’s Trading Setups and Strategies)
Mainly, he scans the market in the morning for earnings reports, analysts’ upgrades/downgrades and other catalysts that have potential to make moves in the market.
He openly shares his mockery or insult of analysts, calling certain analysts “idiots” or “imbeciles”.
He puts on his first trade(s) early in the morning (from 9:30AM to 10:00AM Eastern Standard Time) when the market move is the most volatile.
Some of his strategies use market order during this period of volatile time using options. You can see why this can be very risky and especially on thinly traded options with side spread.
He does point out this but sometimes you hear people in the room stuck in an options position that they can’t get out.
Just like his trades from calling the top/bottom of a stock, he gets in and gets out of a position within minutes if not seconds while going for nickels and dimes while staring at 1minute and 5-minutes charts.
That applies to most, if not all of his strategies. (Yes, sometimes he does catch bigger moves than nickels and dimes.)
When you trade during the most volatile time in the morning, you’re subjected to wild moves in both directions. If you’re overly prudent or inexperienced in trading, your stop (unless very wide), has a very high chance of hitting. A lot of times it might stop you out and go in the direction that you predicted.
So, when you’ve been trading during this time, you’d probably don’t set a stoploss order or a hard stop to avoid getting fleeced.
You do have to be proactive at cutting your loss as quickly as possible. Otherwise you’d find yourself scrambling to get out your position while the bid keeps dropping.
I have to say that Mark is very cautious and he does get out of trades very fast if he has doubt.
A lot of times he lets out exhausting, heavy sighs and even murmurs some swear words when things don’t seem to go the way he wants in a trade. Besides calling certain analysts, “imbeciles” and “idiots”, this is quite unprofessional but no one in the room has the gut to point things out like this.
The irony is that he is the “head of trading psychology” at T3 and it doesn’t seem like that he doesn’t have much control over his trading psychology and let alone his emotion.
People in trading chatrooms, like a herd of sheep, as a whole exhibit herd mentality. Even in an online chatroom, you don’t often see someone ruffling feathers and say what they really want to say.
This is probably because of the certain amount of people believing whatever he says without questioning the validity and quality of his comments.
He has several strategies and according to him all of them have win rate over %70.
However, he also comes up with new strategies as often as every month. He either comes up with new strategy or tweaks his existing strategies.
According to him, the reason is that the market is always evolving and you need to constantly adapt yourself to the ever-changing market environment.
What do you think? Does this sound like someone with an edge?
And for someone who scalps for nickels and dimes, he claims to have the highest Sharpe Ratio that he has ever seen in the industry. I’m NOT making this up. He often utters remarks like “My Sharpe Ratio is one of the highest I’ve seen in my twenty-year trading career.”, “I want to create a of traders with a very high Sharpe Ratio.
How can you achieve a high Sharpe Ratio when you scalp all the time?
And let’s not even talk about commissions generated from frequent scalping.
Who cares about commissions when you can be a scalper with high Sharpe Ratio?
Now, I want to talk about something controversial about his most profitable strategy.
Chatters
According to him, he makes the most amount of money using what he calls “Chatters”. He admits he bets on this kind of trades heavily.
His chatter trades are based on the “newsflow” of big funds making a move in certain stocks and piggybacking on the same trade before others catch on.
No one knows how he exactly gets his “newsflow” and he doesn’t give a straight answer when asked.
Maybe he pays a lot for this kind of information or maybe it’s given to him for free. Who knows?
But it makes sense. The name of the room is Newsbeat Live. Without this the name wouldn’t be the same.
This is probably the only real edge that he has and it’s understandable that he doesn’t want to reveal how he get this kind of newsflow and from where.
By joining his trading room he’ll make a callout on these trades for you to take advantage of.
In order to do this kind of trade, you have to be very quick on your trigger finger.
Almost always the initial move is done within a couple of minutes, if not seconds. If you get in late, you find yourself a sucker buying at or near the top.
Also, because you want to get in as soon as you hear his “chatter” announcements, he advised people to get in within 5 seconds of each chatter announcement and use market order to get in. He said that if he had a small account, he’d bet 100% on this kind of “high-octane” chatter trades and get in and get out fast for “easy” money.
This was how chatter trades were done
…Until one they when many people got burned badly.
Back in September or October of 2019, a lot of people in the room lost a lot money because they market ordered call options contracts on a chatter trade.
The spread on that trade was something like BID: 0.5 ASK: 5.00 few seconds after he announced it.
I didn’t take that trade. No way, I’m going to buy something that has a spread like that.
If you’ve been trading options you know that this kind of spread can happen. Many people that day in the room marketed-in on the trade, taking the offer at ASK.
They found themselves buying at $5.0 per contract when someone probably bought the same contract at $0.40 or $0.50 just few seconds ago.
Someone walked away with decent profits on that trade.
This was the biggest trading chatroom fiasco I’ve ever seen.
People in the room grieving and throwing numbers of how much they had just lost. 10K, 20K, 30K and even $60K.
Could it be also that someone who lost more and didn’t want to talk about it because it’d hurt too much? And how embarrassing to talk about such a loss. I give credit to people who spoke up about it.
People were obviously distressed and what did Mr. Mark Melnick do at this moment?
Initially, he didn’t say much. But what he said he was going to walk away from the trading desk to clear his mind.
It took a while for him to come back and he mentioned that it hurt him a lot that people lost a lot of money and encouraged people not to hesitate to contact him.
I don’t think he ever said anything about that he made a mistake insinuating to load up on chatter trades. No apology since everyone who took the trade did it at their own risk. He advised people to reach out to their broker and do whatever it takes to get their trades annulled because the market makers in that trades were despicable crooks and evil.
But let’s get one thing clear. Perhaps the cold hard truth.
Since Mark is the one who announces chatter trades. he basically frontruns everyone who gets in on these trades after him. There were times when he doesn’t take his own chatter trades and lets the room have it.
But when he does, it’s a guarantee win for him.
He has some sycophantic followers in his trading room and these people are always hungry for chatter plays. I can imagine drooling over the idea of next chatter trades.
It’s human to naturally seek the least path of resistance and this type of trade requires no skill but having fast trigger finger and a platform that allows fast execution.
By taking his chatter trades, you are most likely to make money as long as you act fast to get in and get out.
The thing is, you don’t know when it’s exactly the next chatter trade is going to happen.
If you take a bathroom break, you just miss it. If you take a phone call or answer a door bell, you just missed it.
So, it requires you to be glued to your monitor(s) if you want to make the most of your subscription.
So, we went over Mark’s most profitable strategy. But wait we haven’t yet to talk about his overnight swing trades.
Mark’s Swing Trades
His overnight swing trades jokes. Yes, jokes.
A lot of his overnight trades are done just before earnings announcements when implied volatility is at the highest.
You’ve ever bought a call option just before earnings, predicted the right direction but only to find out that you still lost money next morning? This is because of the implied volatility crush post earnings. A lot of people new to options don’t know this and get taken advantage by veterans this way.
I don’t know if Mark knows or not but I witnessed him buying options this way. I think he understand the concept of implied volatility but why he gets on such trades is a mystery.
I haven’t exactly checked the result of all of his swing trades but I wouldn’t be surprised if people lost more money following his swing trades than anything in the room.
Final Word
Mark offers “free-consultation” on the phone for people who struggle in their trading.
He said that he takes a lot of phone calls but often you’d get the feeling that he is distracted, unable to give an undivided attention for his consultation.
“How would you like to get on a free consultation with a millionaire scalper who can take your trading to the next level?” Appealing isn’t it?
But would you want to get on the phone with someone who is going to give a consultation, even if he or she is distracted?
Oh, it’s a free consultation. Ok, why not? What do I got to lose?
In his videos, you’d hear him saying that he cares for everyone in his trading room and considers them as part of his family. And he runs the trading room out of his good heart and intention more than making money.
Besides he says that he makes more money from his trading than running the room.
My suggestion is that you have a look and you’d be the judge.
He does hold “open house” for his trading room from time to time.
Also, I believe that if you try his trading room for the first time, you try it for a month for about $50. As for me, he’s just another front runner using his trading room to profit with a bad sense of humor and exaggeration that make you cringe.
submitted by appplejack007 to Daytrading [link] [comments]

MAME 0.215

MAME 0.215

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.214

MAME 0.214

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.
Of course, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

What factors predict the success of a Steam game? (An analysis)

What factors predict the success of a Steam game?

I've seen quite a few discussions, comments and questions on /gamedev about what determines a game's success. How much does quality matter? Is establishing market awareness before launch the only thing that matters? Does a demo help or hurt? If your game has a poor launch, how likely is it to recover? Is it possible to roughly predict the sales of a game before launch?
In preparation for my game's launch, I spent a lot of time monitoring upcoming releases trying to find the answer to these questions. I compiled a spreadsheet, noted followers, whether it was Early Access or not, and saw how many reviews it received in the first week, month and quarter.
I'm sharing this data now in the hopes that it helps other developers understand and predict their games' sales.
First some notes on the data:
Game Price Launch Discount Week Guess Week actual 3 Month 3 Month/week Followers Early Access Demo Review Score
Pit of Doom 9.99 0 7 27 43 1.592592593 295 Y N 0.8
Citrouille 9.99 0.2 16 8 12 1.5 226 N N
Corspe Party: Book 14.99 0.1 32 40 79 1.975 1015 N N 0.95
Call of Cthulhu 44.99 0 800 875 1595 1.822857143 26600 N N 0.74
On Space 0.99 0.4 0 0 0 4 N N
Orphan 14.99 0 50 0 8 732 N N
Black Bird 19.99 0 20 13 34 2.615384615 227 N N
Gloom 6.99 0 20 8 17 2.125 159 N N
Gilded Rails 5.99 0.35 2 3 7 2.333333333 11 N Y
The Quiet Man 14.99 0.1 120 207 296 1.429951691 5596 N N 0.31
KartKraft 19.99 0.1 150 90 223 2.477777778 7691 Y N 0.84
The Other Half 7.99 0 2 3 27 9 91 N Y 0.86
Parabolus 14.99 0.15 0 0 0 16 N Y
Yet Another Tower Defense 1.99 0.4 20 22 38 1.727272727 396 N N 0.65
Galaxy Squad 9.99 0.25 8 42 5.25 3741 Y N 0.87
Swords and Soldiers 2 14.99 0.1 65 36 63 1.75 1742 N N 0.84
SpitKiss 2.99 0 3 1 2 2 63 N N
Holy Potatoes 14.99 0 24 11 22 2 617 N N 0.7
Kursk 29.99 0.15 90 62 98 1.580645161 2394 N N 0.57
SimpleRockets 2 14.99 0.15 90 142 272 1.915492958 3441 Y N 0.85
Egress 14.99 0.15 160 44 75 1.704545455 7304 Y N 0.67
Kynseed 9.99 0 600 128 237 1.8515625 12984 Y N 0.86
11-11 Memories 29.99 0 30 10 69 6.9 767 N N 0.96
Rage in Peace 12.99 0.1 15 10 42 4.2 377 N N 0.85
One Hour One Life 19.99 0 12 153 708 4.62745098 573 N N 0.81
Optica 9.99 0 0 2 3 1.5 18 N N
Cybarian 5.99 0.15 8 4 18 4.5 225 N N
Zeon 25 3.99 0.3 3 11 12 1.090909091 82 Y N
Of Gods and Men 7.99 0.4 3 10 18 1.8 111 N Y
Welcome to Princeland 4.99 0.1 1 15 55 3.666666667 30 N N 0.85
Zero Caliber VR 24.99 0.1 100 169 420 2.485207101 5569 Y N 0.73
HellSign 14.99 0 100 131 334 2.549618321 3360 Y N 0.85
Thief Simulator 19.99 0.15 400 622 1867 3.001607717 10670 N N 0.81
Last Stanza 7.99 0.1 8 2 4 2 228 N Y
Evil Bank Manager 11.99 0.1 106 460 4.339622642 8147 Y N 0.78
Oppai Puzzle 0.99 0.3 36 93 2.583333333 54 N N 0.92
Hexen Hegemony 9.99 0.15 3 1 5 5 55 Y N
Blokin 2.99 0 0 0 0 0 10 N N
Light Fairytale Ep 1 9.99 0.1 80 23 54 2.347826087 4694 Y N 0.89
The Last Sphinx 2.99 0.1 0 0 1 0 17 N N
Glassteroids 9.99 0.2 0 0 0 0 5 Y N
Hitman 2 59.99 0 2000 2653 3677 1.385978138 52226 N N 0.88
Golf Peaks 4.99 0.1 1 8 25 3.125 46 N N 1
Sipho 13.99 0 24 5 14 2.8 665 Y N
Distraint 2 8.99 0.1 40 104 321 3.086538462 1799 N N 0.97
Healing Harem 12.99 0.1 24 10 15 1.5 605 N N
Spark Five 2.99 0.3 0 0 0 0 7 N N
Bad Dream: Fever 9.99 0.2 30 78 134 1.717948718 907 N N 0.72
Underworld Ascendant 29.99 0.15 200 216 288 1.333333333 8870 N N 0.34
Reentry 19.99 0.15 8 24 78 3.25 202 Y N 0.95
Zvezda 5.99 0 2 0 0 0 25 Y Y
Space Gladiator 2.99 0 0 1 2 2 5 N N
Bad North 14.99 0.1 500 360 739 2.052777778 15908 N N 0.8
Sanctus Mortem 9.99 0.15 3 3 3 1 84 N Y
The Occluder 1.99 0.2 1 1 1 1 13 N N
Dark Fantasy: Jigsaw 2.99 0.2 1 9 36 4 32 N N 0.91
Farming Simulator 19 34.99 0 1500 3895 5759 1.478562259 37478 N N 0.76
Don't Forget Our Esports Dream 14.99 0.13 3 16 22 1.375 150 N N 1
Space Toads Mayhem 3.99 0.15 1 2 3 1.5 18 N N
Cattle Call 11.99 0.1 10 19 53 2.789473684 250 Y N 0.71
Ralf 9.99 0.2 0 0 2 0 6 N N
Elite Archery 0.99 0.4 0 2 3 1.5 5 Y N
Evidence of Life 4.99 0 0 2 4 2 10 N N
Trinity VR 4.99 0 2 8 15 1.875 61 N N
Quiet as a Stone 9.99 0.1 1 1 4 4 42 N N
Overdungeon 14.99 0 3 86 572 6.651162791 77 Y N 0.91
Protocol 24.99 0.15 60 41 117 2.853658537 1764 N N 0.68
Scraper: First Strike 29.99 0 3 3 15 5 69 N N
Experiment Gone Rogue 16.99 0 1 1 5 5 27 Y N
Emerald Shores 9.99 0.2 0 1 2 2 12 N N
Age of Civilizations II 4.99 0 600 1109 2733 2.464382326 18568 N N 0.82
Dereliction 4.99 0 0 0 0 #DIV/0! 18 N N
Poopy Philosophy 0.99 0 0 6 10 1.666666667 6 N N
NOCE 17.99 0.1 1 3 4 1.333333333 35 N N
Qu-tros 2.99 0.4 0 3 7 2.333333333 4 N N
Mosaics Galore. Challenging Journey 4.99 0.2 1 1 8 8 14 N N
Zquirrels Jump 2.99 0.4 0 1 4 4 9 N N
Dark Siders III 59.99 0 2400 1721 2708 1.573503777 85498 N N 0.67
R-Type Dimensions Ex 14.99 0.2 10 48 64 1.333333333 278 N N 0.92
Artifact 19.99 0 7000 9700 16584 1.709690722 140000 N N 0.53
Crimson Keep 14.99 0.15 20 5 6 1.2 367 N N
Rival Megagun 14.99 0 35 26 31 1.192307692 818 N N
Santa's Workshop 1.99 0.1 3 1 1 1 8 N N
Hentai Shadow 1.99 0.3 2 12 6 14 N N
Ricky Runner 12.99 0.3 3 6 13 2.166666667 66 Y N 0.87
Pro Fishing Simulator 39.99 0.15 24 20 19 0.95 609 N N 0.22
Broken Reality 14.99 0.1 60 58 138 2.379310345 1313 N Y 0.98
Rapture Rejects 19.99 0 200 82 151 1.841463415 9250 Y N 0.64
Lost Cave 19.99 0 3 8 11 1.375 43 Y N
Epic Battle Fantasy 5 14.99 0 300 395 896 2.26835443 4236 N N 0.97
Ride 3 49.99 0 75 161 371 2.304347826 1951 N N 0.74
Escape Doodland 9.99 0.2 25 16 19 1.1875 1542 N N
Hillbilly Apocalypse 5.99 0.1 0 1 2 2 8 N N
X4 49.99 0 1500 2638 4303 1.63115997 38152 N N 0.7
Splotches 9.99 0.15 0 2 1 0.5 10 N N
Above the Fold 13.99 0.15 5 2 6 3 65 Y N
The Seven Chambers 12.99 0.3 3 0 0 #DIV/0! 55 N N
Terminal Conflict 29.99 0 5 4 11 2.75 125 Y N
Just Cause 4 59.99 0 2400 2083 3500 1.680268843 50000 N N 0.34
Grapple Force Rena 14.99 0 11 12 29 2.416666667 321 N Y
Beholder 2 14.99 0.1 479 950 1.983298539 16000 N N 0.84
Blueprint Word 1.99 0 12 15 1.25 244 N Y
Aeon of Sands 19.99 0.1 20 12 25 2.083333333 320 N N
Oakwood 4.99 0.1 32 68 2.125 70 N N 0.82
Endhall 4.99 0 4 22 42 1.909090909 79 N N 0.84
Dr. Cares - Family Practice 12.99 0.25 6 3 8 2.666666667 39 N N
Treasure Hunter 16.99 0.15 200 196 252 1.285714286 4835 N N 0.6
Forex Trading 1.99 0.4 7 10 14 1.4 209 N N
Ancient Frontier 14.99 0 24 5 16 3.2 389 N N
Fear the Night 14.99 0.25 25 201 440 2.189054726 835 Y N 0.65
Subterraneus 12.99 0.1 4 0 3 #DIV/0! 82 N N
Starcom: Nexus 14.99 0.15 53 119 2.245283019 1140 Y N 0.93
Subject 264 14.99 0.2 25 2 3 1.5 800 N N
Gris 16.9 0 100 1484 4650 3.133423181 5779 N N 0.96
Exiled to the Void 7.99 0.3 9 4 11 2.75 84 Y N
Column Explanations
For the columns that are not self-explanatory:

Question 1: Does Quality Predict Success?

There was a recent blog post stating that the #1 metric for indie games' success is how good it is.
Quality is obviously a subjective metric. The most obvious objective measure of quality for Steam games is their % Favorable Review score. This is the percentage of reviews by purchasers of the game that gave the game a positive rating. I excluded any game that did not have at least 20 user reviews in the first month, which limited the sample size to 56.
The (Pearson) correlation of a game's review score to its number of reviews three months after its release was -0.2. But 0.2 (plus or minus) isn't a very strong correlation at all. More importantly, Pearson correlation can be swayed if the data contains some big outliers. Looking at the actual games, we can see that the difference is an artifact of an outlier. Literally. Valve's Artifact by far had the most reviews after three months and had one of the lowest review scores (53% at the time). Removing this game from the data changed the correlation to essentially zero.
Spearman's Rho, an alternative correlation model that correlates rank position and minimizes the effect of huge outliers produced a similar result.
Conclusion: If there is correlation between a game's quality (as measured by Steam review score) and first quarter sales (as measured by total review count), it is too subtle to be detected in this data.

Question 2: Do Demos, Early Access or Launch Discounts Affect Success/Failure?

Unfortunately, there were so few games that had demos prior to release (10) that only a very strong correlation would really tell us anything. As it happens, there was no meaningful correlation one way or another.
There were more Early Access titles (28), but again the correlation was too small to be meaningful.
More than half the titles had a launch week discount and there was actually a moderate negative correlation of -0.3 between having a launch discount and first week review count. However it appears that this is primarily the result of the tendency of AAA titles (which sell the most copies) to not do launch discounts. Removing the titles that likely grossed over a $1 million in the first week reduced the correlation to basically zero.
Conclusion: Insufficient data. No clear correlation between demos, Early Access or launch discount and review counts: if they help or hurt the effect is not consistent enough to be seen here.

Question 3: Does pre-launch awareness (i.e., Steam followers) predict success?

You can see the number of "followers" for any game on Steam by searching for its automatically-created Community Group. Prior to launch, this is a good rough indicator of market awareness.
The correlation between group followers shortly before launch and review count at 3 months was 0.89. That's a very strong positive correlation. The rank correlation was also high (0.85) suggesting that this wasn't the result of a few highly anticipated games.
Save for a single outlier (discussed later), the ratio of 3 month review counts to pre-launch followers ranged from 0 (for the handful of games that never received any reviews) to 1.8, with a median value of 0.1. If you have 1000 followers just prior to launch, then at the end of the first quarter you should expect "about" 100 reviews.
One thing I noticed was that there were a few games that had follower counts that seemed too high compared to secondary indicators of market awareness, such as discussion forum threads and Twitter engagement. After some investigation I came to the conclusion that pre-launch key activations are treated as followers by Steam. If a game gave away a lot of Steam keys before launch (say as Kickstarter rewards or part of beta testing) this would cause the game to appear to have more followers than it had gained "organically."
Conclusion: Organic followers prior to launch are a strong predictor of a game's eventual success.

Question 4: What about price?

The correlation between price and review count at 3 month is 0.36, which is moderate correlation. I'm not sure how useful that data point is: it is somewhat obvious that higher budget games have larger marketing budgets.
There is a correlation between price and review score of -0.41. It seems likely that players do factor price into their reviews and a game priced at $60 has a higher bar to clear to earn a thumbs up review than a game priced at $10.

Question 5: Do first week sales predict first quarter results?

The correlation between number of reviews after 1 week and number of reviews after 3 months was 0.99. The Spearman correlation was 0.97. This is the highest correlation I found in the data.
Excluding games that sold very few copies (fewer than 5 reviews after the first week), most games had around twice as many reviews after 3 months as they did after 1 week. This suggests that games sell about as many copies in their first week as they do in the next 12 weeks combined. The vast majority of games had a tail ratio (ratio of reviews at 3 months to 1 week) of between 1.3 to 3.2.
I have seen a number of questions from developers whose game had a poor launch on Steam and wanted to know what they can do to improve sales. While I'm certain post-launch marketing can have an effect on continuing sales, your first week does seem to set hard bounds on your results.
Conclusion: ALL SIGNS POINT TO YES

Question 6: Does Quality Help with a Game's "Tail"?

As discussed in the last question while first week sales are very strongly correlated with first quarter, there's still quite a wide range of ratios. Defining a game's Tail Ratio as the ratio of reviews after 3 months to after 1 week, the lowest value was 0.95 for "Pro Fishing Simulator" which actually managed to lose 1 review. The highest ratio was 6.9, an extreme outlier that I'll talk about later. It is perhaps not a coincidence that the worst tail had a Steam score of 22% and the best tail had a Steam score of 96%.
The overall correlation between the Tail Ratio and Steam score was 0.42.
Conclusion: Even though there is no clear correlation between quality and overall review count/sales, there is a moderate correlation between a game's review score and its tail. This suggests that "good games" do better in the long run than "bad games," but the effect is small compared to the more important factor of pre-launch awareness.

Question 7: Is it possible to predict a game's success before launch without knowing its wishlists?

While I was compiling the data for each game, sometime prior to its scheduled launch date, I would make a prediction of how many reviews I thought it would receive in its first week and add that prediction to the spreadsheet.
The #1 factor I used in making my prediction was group follower count. In some cases I would adjust my prediction if I thought that value was off, using secondary sources such as Steam forum activity and Twitter engagement.
The correlation between my guess and the actual value was 0.96, which is a very strong correlation. As you can see in the data, the predictions are, for the most part, in the right ballpack with a few cases where I was way off.
Based on my experience, multiplying the group follower count by 0.1 will, in most cases, give you a ballpark sense of the first week quarter review count. If a game doesn't have at least one question in the discussion forum for every 100 followers, that may indicate that there are large number of "inorganic" followers and you may need to adjust your estimate.
Conclusion: Yes, with a few exceptions, using follower data and other indicators you can predict first week results approximately. Given the strong correlation between first week and quarter sales, it should also be possible to have a ballpark idea of first quarter results before launch.

Final Question: What about the outliers you mentioned?

There were a few games in the data that stood out significantly in one way or another.
Outlier #1: Overdungeon. This game had 77 group followers shortly before launch, a fairly small number and based solely on that number I would have expected fewer than a dozen reviews in the first week. It ended up with 86. Not only that, it had a strong tail and finished its first quarter with 572 reviews. This was by a wide margin the highest review count to follower ratio in the sample.
Based on the reviews, it appears to basically be Slay the Spire, but huge in Asia. 90% of the reviews seem to be in Japanese or Chinese. If anyone has some insight to this game's unusual apparent success, I'm very curious.
This seems to be the only clear example in the data of a game with minimal following prior to launch going on to having a solid first quarter.
Outlier #2: 11-11 Memories Retold. This game had 767 group followers shortly before launch, ten times as many as Overdungeon. That's still not a large number for even a small indie title. It had a fair amount going for it, though: it was directed by Yoan Fanise, who co-directed the critally acclaimed Valiant Hearts, a game with a similar theme. It was animated by Aardman Studios of "Wallace and Gromit" fame. Its publisher was Bandai Namco Europe, a not inexperienced publisher. The voice acting was by Sebastian Koch and Elijah Wood. It has dozens of good reviews in both gaming and traditional press. It currently has a 95% positive review rating on Steam.
Despite all that, nobody bought it. 24 hours after it came out it had literally zero reviews on Steam. One week after it came out it had just 10. Three months later it had demonstrated the largest tail in the data, but even then it had only climbed to 69 reviews. Now it's at about 100, an incredible tail ratio, but almost certainly a commercial failure.
This is a solid example that good game + good production values does necessarily equal good sales.

Final notes:
The big take-aways from this analysis are:
Thanks for reading!
submitted by justkevin to gamedev [link] [comments]

MAME 0.215

MAME 0.215

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

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